Games

FITE NJCON 2017 – Game Listing

June 9th – 10th

As games are submitted, reviewed and approved, they will appear here.
For Tournament information, please go to our Tournaments page.

Please note that, for table scheduling and other reasons, the Game information listed here is subject to change.

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Friday

12:00 : Dystopian Wars

Sail onto the open sea with a fleet of ships and try and knock your enemy out of the sky or into the depths of the ocean.

Rules: Dystopian Wars Scale: 1:1200
Period/Genre: Fantasy GM(s): Dave Reiners
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: Player Requirements:

12:00 : Rome vs. Carthage – The Punic Wars

Take part in this epic clash of titans between Rome and Carthage in this battle of the Second Punic War. Play Command and Colors Ancients with glorious 28mm armies.
“Hannibal is at the gates!”

Rules: Command and Colors Ancients Scale: 28mm
Period/Genre: Ancients GM(s): Tom Uhl
Duration: 3 Hours No. of Players: 2-4
Club or Sponsor: MapHoGS Player Requirements: Knowledge of CnC Ancients preferred.

12:00 : Sergeants Miniatures Game – Demo

Sergeants Miniatures Game is an action oriented, card driven, miniatures skirmish game set in WW2. This session will depict the 101st Airborne during the Normandy invasion.
We will be providing an introduction to the Sergeants Miniatures game system by Lost Battalion Games. This session will be geared to people who have either never played SMG or are novices to the system and would like to get more experience with the game. Everything will be provided for a complete game experience. There is no age limit, however younger players should have appropriate supervision.

Rules: Sergeants Miniatures Game Scale: 20mm
Period/Genre: WWII GM(s): Christopher Ganshaw
Duration: 3 Hours No. of Players: 1-4
Club or Sponsor: Player Requirements:

12:00 : X-Wing : The Force…Goes Back To Sleep!

This is a mass battle! All players bring 50 points of ships. Before the game starts, players will be broken into 2 teams (this means Imperial players may be teamed up with Rebel players). All ships and ship builds welcome as long as it does not exceed 50 points This is a fight to the finish! If no side if wiped out by the end of the slot, winners will be determined by points killed.
NEW PLAYERS: I will have several premade 50-point lists available for you to use, using my own materials and I’ll give you a quick rules rundown.
If you have questions, or need information, contact me at : dwmsimpson@gmail.com . This event will be posted on Gamers on Games (www.youtube.com/gamersongames )

Rules: X-Wing Miniatures by Fantasy Flight Games Scale:
Period/Genre: Sci-Fi GM(s): David Simpson
Duration: 3 Hours No. of Players: 1-6
Club or Sponsor: Gamers on Games www.youtube.com/gamersongames Player Requirements: All Players welcome

13:00 : 7TV: The Wreck of the Fafnir Alpha

The experimental North Sea drilling platform, Fafnir Alpha, has fallen silent – their last garbled message mentioned something about a “sea monster”. Take a squad of trouble-shooters and go shoot the trouble.
28mm 70’s-style Spy-Fi Adventure using the 7TV 1st Ed rules.

Rules: 7TV 1st Ed. Scale: 28mm
Period/Genre: Sci-Fi GM(s): Keith Frye
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements: Children must be accompanied by adult

13:00 : Bloody Battle at Viniard Farm – Chickamauga, Sept., 1863

This part of the Battle of Chickamauga was fought for control of the Lafayette Road. Chickamauga is one of the last offensive thrusts of the Confederacy and the 2nd bloodiest battle of the war (second only to Gettysburg), it starts almost by accident as a Union brigade pushes through the thickly wooded terrain…right into a Reb brigade in battle line!
After that, each army continues to feed troops into the fight. The action swirls around the area of Viniard farm. No neat battle lines here with armies all lined up across an open field. This heavily wooded and hilly battlefield sees the Union troops jumping out of march column directly into the fight, while the Rebs slam into those lines as hard and fast as possible, before too many bluecoats get into the fray. Open fire on Turn 0 and keep it up until the end!

Rules: Regimental Fire & Fury (RFF) Scale: 15mm
Period/Genre: ACW GM(s): Paul Kramer & Eric Jala
Duration: 5 Hours No. of Players: 4-6
Club or Sponsor: Player Requirements:

13:00 : Raid on Puerta Katarina

During the War of 1812 daring American sailors and Marines raid the British outpost at Puerta Katarina.

Rules: Combat Patrol: Napoleonic Scale: 25mm
Period/Genre: Napoleonic GM(s): Duncan Adams
Duration: 4 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements:

14:00 : Battle of Cooch’s Bridge 1777

The British Army under General Howe is making its way towards Philadelphia.
The American forces under General Maxwell try to slow the British advance with a hand picked brigade of Continentals and militia. Maxwell picks Iron Hill and Cooch’s Bridge in Delaware to make a stand.

Fight for Liberty or the Crown.

Rules: British are Coming Scale: 28mm
Period/Genre: 18th Century GM(s): Robert Carney
Duration: 4 Hours No. of Players: 6
Club or Sponsor: MAPHOGS Player Requirements: none

15:00 : Rome vs. Carthage – The Punic Wars

Take part in this epic clash of titans between Rome and Carthage in this battle of the Second Punic War. Play Command and Colors Ancients with glorious 28mm armies.
“Hannibal is at the gates!”

Rules: Command and Colors Ancients Scale: 28mm
Period/Genre: Ancients GM(s): Tom Uhl
Duration: 3 Hours No. of Players: 2-4
Club or Sponsor: MapHoGS Player Requirements: Knowledge of CnC Ancients preferred.

16:00 : Battle of Corinth Oct 3-4th 1862

Confederate General Van Dorn has teamed with General Price’s army and decided to launch a bold strike at the scattered Federal forces in Northern Mississippi. Federal General Rosecrans based around Corinth has fortified the town in preparation for just such a gamble. Crashing hard into the Federal defenses, Van Dorn’s men drove the Yankee forces several miles and seemed poised for a finishing blow the next morning. During the night, Federal reinforcements supported by powerful forts were made ready. The next Confederate attack swamped one fort and drove a wedge deep into the Federal center and penetrated the town only to be thrown back. Van Dorn retreated with heavy losses and the realization that boldness and valour could not win the battle.

Rules: Brigade Fire and Fury 2 Scale: 15mm
Period/Genre: ACW GM(s): Troy Turner
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

16:00 : Operation Highjump 1947

It’s 1947 and the war is not over. A hidden German base located in Antarctica, in an area called ” New Swabia”, holds the key to the Nazi Wonder Weapons technology. A new energy called VK along with advanced Alien science, created the new powerful walkers and weapons that the world uses to fight.
Now a powerful Allied force Is closing in on this base, to destroy it once and for all. The rumors are all around about German flying discs, Nazi Zombies, the Vail Society, and Mad Scientists. That’s right. This game has everything you ever wanted! And its all true. Look it up on YouTube!

Rules: DUST Tactics Scale: 28mm
Period/Genre: Sci-Fi GM(s): John Mitchell
Duration: 3 Hours No. of Players: 4-6 players
Club or Sponsor: TGS Productions, & the Dysfuntional Order of Gamers Player Requirements: under 16 with adult, please

17:00 : 7TV: The Wreck of the Fafnir Alpha

The experimental North Sea drilling platform, Fafnir Alpha, has fallen silent – their last garbled message mentioned something about a “sea monster”. Take a squad of trouble-shooters and go shoot the trouble.
28mm 70’s-style Spy-Fi Adventure using the 7TV 1st Ed rules.

Rules: 7TV 1st Ed. Scale: 28mm
Period/Genre: Sci-Fi GM(s): Keith Frye
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements: Children must be accompanied by adult

18:00 : Battle of Kursk – Southern Front

1943 Russian Front Divisional level game on multiple tables. Each player commands a single division with 15 battalion and regimental units. The Germans must not be allowed to breakthrough… minefields and air attacks support each division.

Quick and Fast set of rules easy to learn, novice players invited.

Rules: Home grown Scale: 15mm
Period/Genre: WWII GM(s): Dave Waxtel
Duration: 4 Hours No. of Players: 20
Club or Sponsor: NWYA Player Requirements: Bring dice

18:00 : Battle of Spanktown 1777

A British foraging force out of Elizabeth town heads South towards Spanktown (Rahway).
They advance on Rebel Militia grazing cattle in a field west of the road between the creek and a small hill. General Maxwell and his men have other plans in store. Fight for Colony or Crown

Rules: British are Coming Scale: 25mm
Period/Genre: 18th Century GM(s): Robert Carney
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: Maphogs Player Requirements: None

18:00 : El Alamein

During WWII the British face off against the Africa Corp for control of the desert. Flames of War Version 4. Rules taught

Rules: FOW V4 Scale: 15mm
Period/Genre: WWII GM(s): Stephen Wagner
Duration: 3 Hours No. of Players: 10
Club or Sponsor: Maplewood Hobbies/Battlefront Player Requirements:

18:00 : Rome vs. Carthage – The Punic Wars

Take part in this epic clash of titans between Rome and Carthage in this battle of the Second Punic War. Play Command and Colors Ancients with glorious 28mm armies.
“Hannibal is at the gates!”

Rules: Command and Colors Ancients Scale: 28mm
Period/Genre: Ancients GM(s): Tom Uhl
Duration: 3 Hours No. of Players: 2-4
Club or Sponsor: MapHoGS Player Requirements: Knowledge of CnC Ancients preferred.

18:00 : The Moros are Coming!

Irate Moros attack as small coastal village on one of the Philippine islands. Filipino constabulary and American infantry fight to defend the village and protect the locals. This game features unique mechanics that speed play without becoming simplistic and allow the players to fight the battle, not the rules.

Rules: Combat Patrol(TM): WWII Scale: 25mm
Period/Genre: WWII GM(s): Buck Surdu
Duration: 3 Hours No. of Players: 6
Club or Sponsor: HAWKs Player Requirements: Sentient

Saturday

09:00 : Battle of Stalingrad

Battle it out on the waters of the Volga.
As a German player, cut of the Russian resupply points along the river. Bring in your Stukas against the boats crossing the Volga.

As the Russians, get your men across the river and into the sewers to reclaim lost ground. Who will win this test of wills.

Rules: Bolt Action Scale: 28mm
Period/Genre: WWII GM(s): Dave Reiners
Duration: 3 Hours No. of Players: 6-8
Club or Sponsor: Player Requirements:

09:00 : Operation Express

Maltot, France July 22, 1944 – The British 129th Brigade and supporting 9th Royal Tank Regiment assault the French village of Maltot. Defending the village is the German 272nd Infantry Division reinforced by a quick reaction force from the 10th SS Panzer. If you have never tried the Battlegroup rules give this game a try.

Rules: Battlegroup Scale: 15mm
Period/Genre: WWII GM(s): Kevin Koenig
Duration: 4 Hours No. of Players: 4-6
Club or Sponsor: Player Requirements:

09:00 : The Great Bounty Turkey Shoot

Every bounty hunter knows when the poster says “Wanted: Dead or Alive” there’s only one good choice to earn your payday. The only problem is the law has been pretty good about keeping the peace lately. Now word has come that veritable Devil’s host of desperados, cheats, gunmen, train robbers and and low lifes have set their sights on the hideouts further west near Kino City, a dusty town on the Arizona/Mexico border. By description, it’s walking gold! The only problems is collecting it before every other bounty hunter gets their shot. Players lead teams of bounty hunters in a race to reap the rewards of dispensing justice.

Rules: Combat Patrol: Old West Scale: 28 mm
Period/Genre: Other GM(s): David Cook
Duration: 4 Hours No. of Players: 4-8
Club or Sponsor: HAWKS Player Requirements:

10:00 : A Charming Field for an Encounter: The Battle of Fort Necessity, July 3rd 1754

By the summer of 1754, French and British troops were in open conflict in the Ohio Country of Western Pennsylvania. Fearing an attack by some 700 approaching French, Canadian and Indian allies commanded by Louis Coulon de Villiers, Lt. Col. George Washington ordered a hastily-built “Fort of Necessity” at the Great Meadows. In the ensuing battle, Washington would be tested for the first time on the field of battle against an overwhelming French force, and the French and Indian War had begun. Nearly 200 French, Indian and British 28mm figures will clash at the Great Meadows on extensively-researched custom built terrain.

Rules: Muskets & Tomahawks Scale: 28mm
Period/Genre: 18th Century GM(s): Kimber VanRy
Duration: 3 Hours No. of Players: 2-4
Club or Sponsor: Metropolitan Wargamers Player Requirements:

10:00 : Battle of Brandywine

After a scrap at Cooch’s Bridge the American forces under General Washington prepares to fight at Chadd’s Ford along the Brandywine Creek. However, Generals Howe and Cornwallis have a different plan.

Fight for Liberty or King.

Rules: British are Coming Scale: 28mm
Period/Genre: 18th Century GM(s): Robert Carney
Duration: 6 Hours No. of Players: 8
Club or Sponsor: MAPHOGS Player Requirements: none

10:00 : Lovecrafts War

Homebrew 28mm miniature game based on the old Shock Force 2 rules.
The various factions of lovecrafts Cthulhu mythos fight it out with tooth, claws, guns, spells and the occasional tentacle.
Gameplay is quick and easy to learn, about 15-25 minis per side.
All miniatures are provided.

Rules: based on shock force 2 Scale: 28mm
Period/Genre: Other GM(s): steve garcia
Duration: 3 Hours No. of Players: 1-4
Club or Sponsor: Player Requirements: none

10:00 : Save Private Ryan

Star in this action-packed WWII drama. Refight the iconic battle featured in the famous finale of the hit movie Saving Private Ryan in 28mm. Can your Tigers, Panzers and Panzer Troops overwhelm the US Rangers and small “Band of Brothers” from the 101st Airborne? Can the Americans hold the bridge and Save Private Ryan? Fast and furious one to one scale action using the popular new Skirmish Action rules. Rules taught. Minis provided. Adults Only. Games Run Continuously From 10am. Come play ANYTIME we will fit you in. OK to leave early for other events you have already signed up for… even if you only have an hour come play!

Rules: Skirmish Action Scale: 28mm
Period/Genre: WWII GM(s): Lee Sowers
Duration: 6 Hours No. of Players: 2 – 10
Club or Sponsor: On Military Matters Player Requirements: Adults Only

10:00 : Sergeants in Normandy

Join the Allied invasion of Normandy or fight against the invaders. We will be running games of Sergeants Miniatures Game and Sergeants D-Day throughout the day. Armor may even make an appearance…

Join the fun in this exciting game of WW2 combat where every soldier is a totally unique individual.

Rules: Sergeants MG & DD Scale: 10mm or 20mm
Period/Genre: WWII GM(s): Michael Bowker and Chris Ganshaw
Duration: 4 Hours No. of Players: 4 -8
Club or Sponsor: Player Requirements: Reading of text necessary

10:00 : Sergeants Miniatures Game – Hell on Wheels

Hell on Wheels adds armor to the Sergeants Miniatures Game system.

This will be an opportunity for players familiar with SMG to explore what SHOW brings to the game system. Having reviewed the SHOW rules will be helpful, but not necessary. We will be working through a scenario with some of the vehicles from Lost Battalion Games’ current line up. All modules and vehicles will be on display.

Hope to see some of you “Sergeants” joining the fray as we explore this awesome addition to the SMG system.

Rules: SMG – Hell on Wheels Scale: 20mm
Period/Genre: WWII GM(s): Christopher Ganshaw
Duration: 4 Hours No. of Players: 1-3
Club or Sponsor: Player Requirements: Basic knowledge of the SMG system will be helpful to getting the most of this session.

10:00 : Suburbs of Paris May 1816

Eleven months after the crushing defeat of Wellington and Blucher at Waterloo, Napoleon now finds his back to Paris. All of Napoleon’s European Nemeses are now deployed for the final battle. Come and play the ultimate Shako game in 54mm…
Have a country preference? Choose from Britain, Prussia, Austria, Russia, France and the United States. Remember size does matter!

Rules: Shako 2 Scale: 54mm
Period/Genre: Napoleonic GM(s): Michael Fatovic
Duration: 6 Hours No. of Players: 8 to 12
Club or Sponsor: NYWA Player Requirements:

11:00 : Barbary Pirates of the Renaissance Galley Age

Galleys Guns & glory is a fun easy to Learn Renaissance era Naval game. The Venetian fleet has been split and this small but powerful group of Galleys has been isolated. Can the Arab Corsairs of the Barbary coast overwhelm them by sheer numbers of smaller faster ships and keep the Venetians form getting away? The will of Allah is strong, God is Great! The infidels will pay inshalla! The Power of the Pope and the true Christian God are with you, send as many heathens to hell as you can and you will be saved. Which side will you choose?

Rules: Galleys, Guns, & Glory! – Adapted Scale: 1/300
Period/Genre: Renaissance GM(s): Brian White
Duration: 4 Hours No. of Players: 4-8
Club or Sponsor: Metropolitan Wargamers Player Requirements: A positive swashbuckling attitude! Rules will be taught.

11:00 : Stilicho Saves the Empire

Roman general Stilicho (half Vandal/half Roman) faces an invading army of Goths somewhere near Illyria.
This is a modified C&C Game: card driven on a Hex mat (no fiddly measuring).

Rules: modified Command and Colors Scale: 28mm
Period/Genre: Dark Ages GM(s): Cy Taylor
Duration: 2 Hours No. of Players: 4-6
Club or Sponsor: Player Requirements:

12:00 : The Siege of Meaux – 1421

In 1421 Henry V sailed back to France for what would be his last campaign. Henry’s forces lay siege to Meaux in October. Mining and bombardment soon brought down the walls, but the French defenders still held on. The siege continued for months and many of the English including Henry became sick. There is strength enough for one final assault.

Rules: Tactica Siege Scale: 28mm
Period/Genre: Medieval GM(s): John Spiess, Erin Spiess
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: NYWA Player Requirements:

12:00 : The Windsword Black Dungeon

An ambitious magician brings a war band to a newly discovered section of Frostgrave only to discover five other bands have gotten there ahead of them. The race is on to see which group will bring home the loot!

This Frostgrave adventure, featuring Windsword’s dungeon terrain, will pit experienced wizards, each following a different school of magic, against the dungeon’s malevolent guardians as well as one another. The system is easy to learn. Characters and war bands will be provided.

Rules: Frostgrave Scale: 28mm
Period/Genre: Fantasy GM(s): Bob Fanelli
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Windsword Accessories Player Requirements: None

13:00 : Battle of Ratisbon/Regensburg 1809

Napoleon’s sweep and pursuit of the Austrian left at Eckmuhl the previous day has run headlong into a bristling rear guard at the city of Regensburg. The Austrians are desperately trying to save the bulk of their army as it scrambles towards the two bridges across the Danube. French cavalry face their opposites in a fight for the pontoon bridge, while the infantry are thrown forward against the town, as they arrive panting up the road. Fierce house to house fighting and swirling cavalry charges leave the French victorious but without their prey. The Austrians having fought valiantly managed to buy enough time with their blood to enable the army to live to fight another day.

Rules: Regimental Fire and Fury Variant – Battalion Napoleonics Scale: 15mm
Period/Genre: Napoleonic GM(s): Troy Turner
Duration: 4 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

13:00 : Continuing of an Empire – Dr. Hans Kamler

The Nazi’s went to Kepler 452b aboard the “Die Glocke” in 1945. They made several trips which was enough to start a base there. Your mission is to scout the planet and search for resources or any sign of intelligent life. Oh yes… and survive to bring back the information you found!
There will be several teams. Play as either Storm Troopers or Aliens using THUD home grown rules.

Do you have what it takes to survive?

Rules: THUD Scale: 15 mm
Period/Genre: Sci-Fi GM(s): Vittorio Magazzeni
Duration: 3 Hours No. of Players: 2-6
Club or Sponsor: Del-Val Gamers Player Requirements: bring a brain

13:00 : Marlborough Men: Bayonets, Fire, and Smoke

Join us as we fight a fictional battle in the War of Spanish Succession. Hundreds of 28mm figures, representing France, Holland, Great Britain, Prussia, Austria and some other countries, battle it out using our easy to learn, fast moving, and fun rules. There will be little time to sit around and over analyze; the enemy is upon you!

Rules: Home Rules Scale: 28mm
Period/Genre: 18th Century GM(s): Joe Alexander
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Ambler Gamers Player Requirements: children with attending adult

13:00 : Road Warriors-

Inspired by “Fury Road” and the Mad Max universe, Road Warriors takes a well know and popular Con game and supercharges it with more action and new features. Highly modified Hot Wheels cars with a variety of weapons and drivers. Try to chased down HellTanker or Slasher Inferno and its gang of Road Rowdies.

Words can only show so much. Read this if your on the fence:
https://brooklynwargaming.com/2015/06/28/mad-max-in-miniature/

Simple, fast paced and cinematic gameplay and relaxed rules makes this fun for non-gamers and hard-core gamers alike.
Jump-in, Jump-out gameplay- When (not if) your car gets destroyed grab another and keep playing!
Relaxed Gameplay – We want a friendly environment for all players, so please come to have fun and not to “win at all costs”.

Rules: Home brew- Based on popular con game Scale: 20mm
Period/Genre: Other GM(s): Shane Metzger, James Grotto
Duration: 2 Hours No. of Players: 4-12
Club or Sponsor: Metropolitan War gamers Player Requirements: Don’t get attached to your car. It will get destroyed!

13:00 : Sharpe’s Dilemma

Sharpe and Harper have been sent to a small town in Southern Spain to capture a French officer, who is of interest to British intelligence. However, the officer has recently killed Teresa’s sister and she has vowed revenge. Will Sharpe follow his orders or his heart?

Rules: Blood & Swash Scale: 25mm
Period/Genre: Napoleonic GM(s): Eric Schlegel
Duration: 3 Hours No. of Players: 8
Club or Sponsor: HAWKs Player Requirements: Players under 13 welcome with a playing adult.

13:00 : Trench Wars: Libya 1941–“Tunes of Glory”

Germans, Italians and British battle for control of the North African desert. Can you stop the Afrika Korps and their Italian allies? Come play and find out. 25mm skirmish game using the Trench Wars rules modified for WW2. Novices, children with adults, rules lawyers and GMs looking for revenge welcome. Scenario inspired by the film “Tunes of Glory” featuring Alec Guinness and John Mills. Figures painted by John Spiess.

Rules: Trench Wars (modified) Scale: 25mm
Period/Genre: WWII GM(s): Frank Luberti and John Spiess
Duration: 2 Hours No. of Players: 4-6
Club or Sponsor: New York Wargamers Association Player Requirements:

14:00 : We Are the Flank

Depicts the fighting on the Confederate right (Union left) around Devil’s Den and Little Round Top on the 2nd Day at Gettysburg. Go to www.juniorgenerals.org under “scenarios” for the rules. Game is designed for under-15 and newcomers of any age, but all are welcome. One way or another, everyone who shows up can play.

Rules: We Are the Flank (see description for link) Scale: 20mm
Period/Genre: ACW GM(s): Chris Johnson
Duration: 3 Hours No. of Players: 4+
Club or Sponsor: HAWKS Player Requirements:

15:00 : General Rommel…Meet General Grant

This is a duel of armour south of Bir Hacheim on 27 May 1942 using Avalon Hill’s TOBRUK (basic) rules with 12mm miniatures.

Rules: Tobruk Scale: 12mm
Period/Genre: WWII GM(s): Brandon Musler
Duration: 2 Hours No. of Players: 3-6
Club or Sponsor: Connecticut Game Club Player Requirements:

15:00 : Sergeants in Normandy

Join the Allied invasion of Normandy or fight against the invaders. We will be running games of Sergeants Miniatures Game and Sergeants D-Day throughout the day. Armor may even make an appearance…

Join the fun in this exciting game of WW2 combat where every soldier is a totally unique individual.

Rules: Sergeants Scale: 10mm or 20mm
Period/Genre: WWII GM(s): Michael Bowker and Chris Ganshaw
Duration: 4 Hours No. of Players: 4-8
Club or Sponsor: Player Requirements: Reading of text necessary

17:00 : Battle of Brandywine 1777 – Cornwallis’ Flank Attack

On September 11th, 1777, Washington’s army is deployed behind Brandywine Creek in Chadd’s Ford, Pennsylvania. General Howe’s army is driving on Philadelphia in order to seize the rebel capital. The Brandywine is a formidable defensive position with just a handful of fords where the enemy can cross. Regiments are detached to watch the fords east and west of the main American position. Knyphausen’s Germans have been demonstrating during the first part of the day looking as if they intend to take the crossing by force. Throughout the morning Washington receives conflicting intelligence regarding mass troop movements farther up the Brandywine.

Washington sees an opportunity too defeat Knyphausen in detail, but he reacts too late. Word comes from the American right flank that a large British force is gathering north of Birmingham Meeting House.

The stage is set and the flat-footed Americans hastily re-position Sullivan’s Brigade on Battle Hill facing Birmingham Meeting. Can the newly trained Continentals hold fast, allowing the Americans to escape Cornwallis’ deadly vice? Or does this spell doom for the American cause?

Rules: British Grenadier Scale: 28mm
Period/Genre: 18th Century GM(s): Ted Poltorak and Tom Uhl
Duration: 5 Hours No. of Players: 6-10
Club or Sponsor: MapHoGS Player Requirements:

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