Games

FITE 2019
Game Listing

May 31st – June 1st

As games are submitted, reviewed and approved, they will appear here.
For Tournament information, please go to our Tournaments page.

Please note that, for table scheduling and other reasons, the Game information listed here is subject to change.

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Friday

16:00 : Adeptus Titanicus Battle for Calth Prime

Doom and Hellfire has come to Calth! The traitorous Word Bearers and their demonic allies have attacked the Emperor’s servants planet side and even the Primarch Guilliman has gone missing. Despite the combat on the ground, the massive god machines of the titan legions have marched to war, some for the loyalist cause and others under the banner of chaos.

This will be a standard Adeptus Titanicus game with 4 players forming teams of 2. One team will control the traitorous Legio Mortis and the other will control the loyalist Praesagius. Players will each control a maniple of titans and battle their way through the ruins of Calth.

Rules: Adeptus Titanicus Scale: 10mm
Period/Genre: Sci-Fi GM(s): Christopher Masucci
Duration: [Select one:] No. of Players: 4
Club or Sponsor: Mythico Studios Player Requirements:

16:00 : Battlefield Ops System Demos

Have you ever wanted to fight out battles in the 1970’s cold war, well now you can come
Try out a Demo or Demos of the Battle field ops game system. The system is easy to learn and D10 based using 6mm miniatures and can span from platoon up to Brigade size battles.
You can play through the demos starting with basic rules up to expert and culminating with a large multi player game Saturday afternoon. each demo should run under a hour

Rules: Battlefield Ops System Scale: 6mm
Period/Genre: Modern GM(s): Joseph Johnson & Vito Pandolfo
Duration: [Select one:] No. of Players: 2 to 4 per hour
Club or Sponsor: 5th Epoch Publishing Player Requirements: none

16:00 : Second Boer War- De Wet strikes yet again!

Boer General Christiaan De Wet ranks among the most intrepid fighters of this bitter war. Laying a trap for British forces at Sanna’s Post, De Wet was able to inflict yet another blow against the invaders. The British cavalry with two batteries must defend the vital water works for the recently captured Orange Free State capital of Bloemfontein.

Rules: Regimental Fire and Fury Variant Scale: 15mm
Period/Genre: Colonial GM(s): Troy Turner
Duration: [Select one:] No. of Players: 4
Club or Sponsor: Player Requirements:

16:00 : Smolensk 1941: The Encirclement

July 1941, the Germans have broken through the thin Soviet defences on the Dnepr and are threatening to encicle Smolensk from the north and south. Rokossovsky has been sent to keep the cauldron open and extract as many units as possible before the Germans close the pincers. A race against time for both sides. Rules will be taught, beginners are welcome.

Rules: KISS Rommel modified Scale: 15mm
Period/Genre: WWII GM(s): John Thomasovich and Sean Thorne
Duration: [Select one:] No. of Players: up to 10
Club or Sponsor: Player Requirements:

20:00 : iSandlwana “Washing of the Spears” 

On 22 January 1879, was the Battle of iSandlwana, where over 22,000 Zulu warriors defeated a contingent of approximately 1,350 British and Native troops in one of the first engagements of the Anglo-Zulu War.
The British had over confidently marched into Zululand dividing their forces with little regard to their numerically superior foe.
The Zulu’s massed their warriors and concealed their advance until they were within striking distance. Once discovered, the Zulu’s immediately launched into a fierce attack achieving tactical surprise.

British forces suffered a stunning if not crushing defeat at the hands of Zulu warriors armed mostly with primitive spears and shields. To this day the battle of iSandlwana ranks as the worst defeat ever suffered by the British army at the hands of a native, indigenous force.

Rules: TMWWBK Scale: 28mm
Period/Genre: Colonial GM(s): Tom Uhl
Duration: 3 Hours No. of Players: 10
Club or Sponsor: MAPHOGS Player Requirements:

Saturday

14:00 : Anglo-Sudan War 1898- Battle of Atbara

British General Kitchener moved to crush the native fanatical Ansar rebellion in the Sudan once and for all. The Ansar were strongly dug in at the village of Atbara, surrounded by a thick thorn barricade. The battle that ensued was fierce and bloody. After a short bombardment, British and Allied Egyptian units went in with the bayonet. Fighting was hand to hand amidst a warren of defenses that proved difficult to overcome.

Rules: Regimental Fire and Fury Variant Scale: 15mm
Period/Genre: Colonial GM(s): Troy Turner
Duration: [Select one:] No. of Players: 4
Club or Sponsor: Player Requirements:

14:00 : Assault on the Monitor

“The Germans have been working on a new super weapon, one that will surely punch through Allied lines if allowed to power up and deploy to the front lines. Allied intelligence has discerned the location of the weapon dubbed the Monitor. Friendly Aircraft were dispatched to the location but failed to knock out the monitor. The German defenders were scattered to the nearby tree line but will make their way back to the weapon soon.”

Allied forces mission objective – Prevent the Germans from securing their new mech and eliminate all enemy forces.

German forces mission objective – Regain control of the Monitor and eliminate enemy forces.

Victory Conditions

At the end of Turn 6 teams will gain victory points for the following terms:

1 VP for each enemy unit destroyed (command teams/vehicles are worth 2 VP)

3 VP for each objective terminal controlled at the end of the game (terminals have a 3” capture zone.)

Force Composition

This will be a 4- 6 player team battle consisting of 2 teams, one controlling the Germans and one controlling the allied army. Each faction’s army will consist of:

1 reinforced infantry platoon – 1000 pts
1 tank platoon – 1000 pts

For a total of 2000 pts per side. Army lists and all miniatures will be provided by the GM (Chris Masucci).

Deployment

Both armies will be assigned one of the long table edges as their deployment zone. Teams will roll off for deployment priority. The team who wins the roll off can choose which player deploys their forces first. Each team’s deployment area is the 12” zone off of their assigned long table edge. Players will alternate deploying their forces until all models are placed on the table. There will be no reserves in this mission.

Victory Conditions

Game Length

The game will end automatically after turn 6

Special Mission Objectives

There will be 3 consoles placed on the map that players must control in order to activate the monitor mech. A console is controlled if a unit is within 3 inches of it. If both armies have a unit within 3 inches of the console, then it is considered contested and controlled by neither team until only one army’s units are within 3”.

Activating the Monitor occurs at the end of each game turn, players can command the monitor to perform certain actions depending on how many consoles their team controls:

1 console – uncoordinated movement – the monitor will move D6 in a direction of the team’s choice then rotate to face a random direction.

2 consoles – coordinated movement – the monitor can move 12” in a direction of the team’s choice then rotate to face a direction of their choosing. OR – fire secondary weapons – The controlling team may not move the monitor or change its facing but may fire D3 light howitzer shots at enemy units in its frontal arc.

3 consoles – Fire all weapons – The controlling team may not move the monitor or change its facing but may fire 1 heavy howitzer shot and D3 light howitzer shots at enemy units in its frontal arc.

These actions can be combined depending on how many terminals a team controls, Ex. A team controlling 3 consoles may spend 1 to perform uncoordinated movement, then 2 consoles to fire secondary weapons.

The Monitor always activates last (after all other units have had an order dice assigned to them.) If both teams control consoles they may both activate the monitor and will roll off for priority.

Rules: Bolt Action 2nd Edition/Konflikt 47 Scale: 28mm
Period/Genre: Sci-Fi GM(s): Christopher Masucci
Duration: [Select one:] No. of Players: 4-6
Club or Sponsor: Mythicos Studios Player Requirements:

14:00 : Hold the line

its 1973 Just north of the Fulda Gap the Warsaw Pact forces try a flanking move to get behind the Gap defenders. this is were the German third corps ends and elements of the us 5th corps meet. If they can punch thru before the line can be reinforced. There will be a max of 4 players per side Each player controlling about a reinforce platoon to company strength unit. play goes until one side surrenders or there is a break through and pact elements make it off the NATO side of the board

Rules: Battlefield Ops System Scale: 6mm
Period/Genre: Modern GM(s): Joseph Johnson & Vito Pandolfo
Duration: [Select one:] No. of Players: 8
Club or Sponsor: 5th Epoch Publishing Player Requirements: none

14:00 : Operation Typhoon: Decision at Tula

It is November 1941 and the German attack on Moscow grinds slowly ahead. To the south, General Guderian tries to crack open the defense of Tula but the Red Army and General Winter stand in his way. Can the Germans capture the southern entrance to the Soviet capital? Or will Soviet cavalry save the day? Play a German divisional or Soviet corps commander using the quick play KISS Rommel rules. Rules will be taught, beginners are welcome.

Rules: KISS Rommel modified Scale: 15mm
Period/Genre: WWII GM(s): John Thomasovich and Sean Thorne
Duration: [Select one:] No. of Players: up to 11
Club or Sponsor: Player Requirements:

14:00 : Sergeants in Normandy -SMG

Sergeants D Day and Sergeants Miniatures Game are man to man games combining a skirmish level miniature game with a board game. Each player will control a group of unique, named soldiers, in the fight for World War 2 Europe. You can join the Allied airborne forces or the defenders of Fortress Europe.

Running a demo of Sergeants D Day in the morning and Sergeants Miniatures Game in the afternoon.

Rules: Sergeants Miniatures Game Scale: 20mm
Period/Genre: WWII GM(s): Michael Bowker
Duration: [Select one:] No. of Players: 4
Club or Sponsor: Player Requirements: Reading of cards necessary

14:00 : Slow Boat to Bardia – Check Your 6!

A flight of CR42 fighters intercept a Sunderland flying boat along the Libyan coast. A British patrol comes to the rescue. Come try your hand as a WW2 fighter pilot in this highly playable challenging game where the skill of the pilot is emphasized over the aircraft they fly. Beginners welcome, rules will be taught.

Rules: Check Your 6! Scale: 1/285
Period/Genre: WWII GM(s): John Troise, Warren Nicholson
Duration: [Select one:] No. of Players: 4-8
Club or Sponsor: Connecticut Game Club Player Requirements:

14:00 : The Battle of Montgomery 1644

The Parliamentarians send out a foraging party weakening their forces. The Royalists choose this time to attack.

Rules: To the Strongest for King and Parliament Scale: 28mm
Period/Genre: Renaissance GM(s): Ted Poltorak
Duration: [Select one:] No. of Players: 4
Club or Sponsor: South Jersey Gamers Player Requirements:

9:00 : Aspern Essling 1809

The Austrians moved to attack on May 21, 1809. Focusing on the two villages, Charles sent General Johann von Hiller to attack Aspern while Prince Rosenberg assaulted Essling. Striking hard, but was soon thrown back by a determined counterattack by French. More attacks, the battle swayed back and forth. Can the French hold on and keep bringing troops accross the Danube. This will be a bitter fight.

Rules: Shako 2 Scale: 25mm
Period/Genre: Napoleonic GM(s): Dave Waxtel
Duration: [Select one:] No. of Players: 10
Club or Sponsor: NYWA Player Requirements: Bring Dice

9:00 : Battlefield Ops System Demos

Have you ever wanted to fight out battles in the 1970’s cold war, well now you can come
Try out a Demo or Demos of the Battle field ops game system. The system is easy to learn and D10 based using 6mm miniatures and can span from platoon up to Brigade size battles.
You can play through the demos starting with basic rules up to expert and culminating with a large multi player game Saturday afternoon. each demo should run under a hour

Rules: Battlefield Ops System Scale: 6mm
Period/Genre: Modern GM(s): Joseph Johnson & Vito Pandolfo
Duration: [Select one:] No. of Players: 2 to 4 per hour
Club or Sponsor: 5th Epoch Publishing Player Requirements: none

9:00 : Sergeants in Normandy

Sergeants D Day and Sergeants Miniatures Game are man to man games combining a skirmish level miniature game with a board game. Each player will control a group of unique, named soldiers, in the fight for World War 2 Europe. You can join the Allied airborne forces or the defenders of Fortress Europe.

Running a demo of Sergeants D Day in the morning and Sergeants Miniatures Game in the afternoon.

Rules: Sergeants Scale: 10mm
Period/Genre: WWII GM(s): Michael Bowker
Duration: [Select one:] No. of Players: 4
Club or Sponsor: Player Requirements: Reading of cards necessary

9:00 : WWI 1914 Eastern Front-Galician Campaign, Battle of Komarov

Within the first few weeks of the Great War, Austria-Hungary and the Russian Empire tore into each other in southern Poland. The early fighting was characterized by open field fighting and the attendant horrific casualties that nearly crippled both armies. Austro-Hungarian doctrine, being singularly focused on the offensive, led to their VI Corps literally crashing into the Russian XIX Corps at Komarov in a meeting engagement.

Rules: Flames of War-Great War Scale: 15mm
Period/Genre: WW I GM(s): Troy Turner
Duration: [Select one:] No. of Players: 6
Club or Sponsor: Player Requirements:

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