Games

FITE 2018 – NJCON X
Game Listing

June 8th – 9th

As games are submitted, reviewed and approved, they will appear here.
For Tournament information, please go to our Tournaments page.

Please note that, for table scheduling and other reasons, the Game information listed here is subject to change.

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Friday

12:00 : Down on the Don- Eastern Front WW II

Germans and Soviet forces slugging it out on the Eastern front.

Rules: KISS Rommel Scale: 10mm
Period/Genre: WWII GM(s): Dave Reiners
Duration: 5 Hours No. of Players: 4-6
Club or Sponsor: Del-Val Player Requirements: none

13:00 : 7TV: Doctor Who and the Mist from Mars

“This is the voice of the Mist…We know you can hear Us, Doctor…”
An Albion Rocket Consortium space capsule has returned to Earth empty…or has it? Who are the deadly apparitions that kill with a touch? Why are our own people helping them? And what lurks behind the helmet visor of the mysterious “Major T…”?
Call UNIT. Call the Doctor. Do it quickly, man!

Rules: 7TV 1st Ed. Scale: 28mm
Period/Genre: Sci-Fi GM(s): Keith Frye
Duration: 3 Hours No. of Players: 2 – 5
Club or Sponsor: TravellerCon/USA Player Requirements: Minors must be accompanied by adult

13:00 : Heroes of Land, Air & Sea

Gamelyn Games, creator of the Tiny Epic series of games, introduces their HUGE 4X game. You will choose one of the 8 races from either the base game or its expansion Order and Chaos. We will be running this game with all the bells and whistles. Familiarity with the rules would be helpful and can be found on Gamelyn Games site. Join us to eXplore, eXpand, eXploit or eXterminate your way through Aughmore!

Rules: Tiny Epic Series – HUGE 4X Scale: na
Period/Genre: Fantasy GM(s): Christopher Ganshaw
Duration: 4 Hours No. of Players: 2-6
Club or Sponsor: Player Requirements: some familiarity helpful

14:00 : “Clear the village!” – France, 1944

After breaking through bocage country, the British are scrambling to organize for the big push. A couple squads of paratroopers are reinforced by a fresh platoon of regular infantry and the assault is on! Organizing from the edge of a small village, the Brits sweep in. They have to clear the area to protect the vital roads in front of them and allow the buildup to continue, but they don’t see any Germans…yet!
For this skirmish battle, the Germans are on the defense and choose to hide their troops or get right in the Brits’ faces. Ultimately outnumbered, they need to be in good position, maneuver smartly, and snuff some Brits!
The British need to move in with determination: the Germans have to be cleared out, but you have to find them first. And when you do, you better start killing them!

Rules: Disposable Heroes (skirmish) Scale: 25mm
Period/Genre: WWII GM(s): Paul Kramer & Eric Jala
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: Player Requirements:

14:00 : The Battle of Zama 202BC

The Battle of Zama was fought in 202 BC in North Africa and marked the end of the Second Punic War. Will Publius Cornelius Scipio Africanus repeat his triumphant revenge over the Carthaginians? or will Hannibal Barca demonstrate his military genius yet again?

Rules: Command and Colors Ancients Scale: 28mm
Period/Genre: Ancients GM(s): Tom Uhl
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: Maphogs Player Requirements:

15:00 : Counter Attack in the West 1947

It’s 1947 and the War is not over…
The Axis and Allies slug it out again in Northern France. Can the Germans crash out of the woods to take the Bridge and town, or will the Americans drive into their flanks to stop them? You will command powerful Combat Walkers and elite troops that Hitler could only have dreamed of. This is WW2 with Alien technology.

Rules: DUST TACTICS Scale: 28MM
Period/Genre: WWII GM(s): John Mitchell
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: TGS Productions / Dysfuntional Order of Gamers Player Requirements: Looking for a Fun Time

15:00 : Creek War – Battle of Enotachopo 1814

Andrew Jackson led his small army into the heart of the native Red Stick rebellion looking to link up with a converging column from Georgia. Knowing they could not beat both armies together, the Red Sticks struck Jackson in a bid to wipe him out. After a sharp scrap, Jackson retreated but was pursued and ambushed while fording Enotachopo Creek. The battle was nearly disastrous for the US forces and could also have ended Jackson’s nascent career. It was later boasted by the Creek that “Capt’n Jack” was whupped at Enotachopo.

Rules: Regimental Fire and Fury Variant Scale: 15mm
Period/Genre: Other GM(s): Troy Turner
Duration: 3 Hours No. of Players: 3
Club or Sponsor: Player Requirements:

18:00 : 7TV: Doctor Who and the Mist from Mars

“This is the voice of the Mist…We know you can hear Us, Doctor…”
An Albion Rocket Consortium space capsule has returned to Earth empty…or has it? Who are the deadly apparitions that kill with a touch? Why are our own people helping them? And what lurks behind the helmet visor of the mysterious “Major T…”?
Call UNIT. Call the Doctor. Do it quickly, man!

Rules: 7TV 1st Ed. Scale: 28mm
Period/Genre: Sci-Fi GM(s): Keith Frye
Duration: 3 Hours No. of Players: 2 – 5
Club or Sponsor: TravellerCon/USA Player Requirements: Minors must be accompanied by adult

18:00 : Breakout from Yorktown

In 1791 General Cornwallis was bottled up Yorktown, Va. surrounded by a combined force of Continental and French forces.
The French Navy has beaten the British Navy off the Virginia Capes.
With supplies running out, Cornwallis can either surrender or try to escape.
Fight for Liberty or King.

Rules: British are Coming Scale: 25mm
Period/Genre: 18th Century GM(s): Robert Carney and Lou Cardinale
Duration: 5 Hours No. of Players: 4- 8
Club or Sponsor: MAPHOGS Player Requirements: over 14 yrs old

18:00 : Death Star Trench Run

Rebels fighters must survive the approach and long run down the trench towards the exhaust port, avoiding turbolaser fire, while being relentlessly pursued by Darth Vader and his TIE fighter wingmen. Aggressively attacking the Imperial fighters will buy them some desperately needed time. The Imperials must prevent the Rebel fighters from firing upon the vulnerable exhaust port at the far end of the trench while remaining vigilant to protect the vulnerable power nodes on the Death Star’s surface from certain destruction. The Imperials need only to delay the Rebels long enough to allow the power of the Death Star to eliminate the Rebellion once and for all. This is a version of Don Dueck’s Death Star Trench Run that attempts to capture the cinematic action and tension of the classic film using simplified and modified rules from the FFG X-Wing Game. There are 5 Rebel Slots and 4 Imperial slots. If you get blown out of the sky, then its another player’s turn to destroy the Death Star.

Rules: Modified Star Wars X-Wing Rules FFG Scale: 1/285
Period/Genre: Sci-Fi GM(s): Jorge Rodriguez
Duration: 3 Hours No. of Players: 4-8
Club or Sponsor: Player Requirements: Minors must be accompanied by adult

18:00 : Kolin 18 June 1757

Fredrick’s unsuccessful attack on the Austrian army sent to relieve the siege in Prague. Simple rules for convention play.

Rules: Honors of War Scale: 28mm
Period/Genre: 18th Century GM(s): Daniel Caramagno
Duration: 3 Hours No. of Players: 8-10
Club or Sponsor: MAPHOGS Player Requirements:

18:00 : The Battle of Zama 202BC

The Battle of Zama was fought in 202 BC in North Africa and marked the end of the Second Punic War. Will Publius Cornelius Scipio Africanus repeat his triumphant revenge over the Carthaginians? or will Hannibal Barca demonstrate his military genius yet again?

Rules: Command and Colors Ancients Scale: 28mm
Period/Genre: Ancients GM(s): Tom Uhl
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: Maphogs Player Requirements:

19:00 : El Alamein

Flames of War WW2. Can the Allies stop Rommels assault or will the German tanks capture vital fuel supplies and continue their rampage?

Rules: FOW Scale: 15mm
Period/Genre: WWII GM(s): Stephen Wagner
Duration: 3 Hours No. of Players: 6-8
Club or Sponsor: Maplewood Hobbies Player Requirements: Children under 12 with a playing adult

19:00 : Somewhere in the Peninsular – 1809

Come try a game of Et Sans Résultat – a grand tactical wargame for recreating Napoleonic battles focusing on the friction of warfare. An Anglo-Spanish force tries to deal with the French.

Rules: Et Sans Résultat Scale: 15mm
Period/Genre: Napoleonic GM(s): John Hollier
Duration: 3 Hours No. of Players: 4
Club or Sponsor: NYWA Player Requirements:

Saturday

10:00 : America’s Olde West – Major Dundee Skirmish Action

Fall in behind the Major … until the Apache is killed or taken. Play the exciting new 28mm skirmish action rules for America’s Olde West published by On Military Matters. Refight the battles from the movie classic Major Dundee. Can your band of Yankees, Confederates and Cowboys catch and defeat the Apache Warriors? Games will last approximately 2 Hours. Minis provided. Rules Taught. Just Bring Your Brain. Adults Only.

Rules: Americas’ Olde West Scale: 28mm
Period/Genre: ACW GM(s): Lee Sowers
Duration: 2 Hours No. of Players: 4-6
Club or Sponsor: On Military Matters Player Requirements: Adults Only

10:00 : Assault on Al Hillah 13

Out-numbered Coalition Forces are trapped in an abandoned police station in a backwater Iraqi town; can they survive? Spec Ops captured a high value target who might be a bad guy and found shelter with a Liaison Team shutting down a police station. On the outside is a group of determined Fedayeen trying to get back their Sheik who was kidnapped by foreign bandits. Enjoy the drama and suspense of Assault on Precinct 13 in Iraq.

Rules: Skirmish Sangin Scale: 28mm
Period/Genre: Modern GM(s): Stefan Sheckells
Duration: 3 Hours No. of Players: 6
Club or Sponsor: Player Requirements:

10:00 : Battle of La Belle-Famille – July 24, 1759

Just two miles south of Fort Niagara in the hot summer of 1759, François-Marie Le Marchand de Lignery’s French relief force for the besieged French garrison at Fort Niagara fell into Eyre Massey’s British and Iroquois ambush. Refight this battle of the French and Indian War and give us your feedback on the scenario as part of a soon to be published book by Campaign Games.

Rules: Muskets & Tomahawks Scale: 28mm
Period/Genre: 18th Century GM(s): Kimber VanRy and Jameson Proctor
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Metropolitan Wargamers Player Requirements:

10:00 : Gangs of Rome

Senator Falco made a killing at the last Gladiatorial fight, but he was unable to collect his winnings from Silva. On his way to pay Falco, Silva was attacked. One of his slaves got away with the money and hid it in the unfinished temple. Now here’s your chance to ruin Falco and get his money for your own use in your bid to become a Senator. He sends two of his gang members to get it, but hurry… word on the street is several of your rivals also heard where the money is stashed!

Rules: Gangs of rome Scale: 28mm
Period/Genre: Ancients GM(s): Joseph Johnson
Duration: 4 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

10:00 : Sergeants in Normandy

Demos of Sergeants D Day and Sergeants Miniatures Game. Sergeants is a man to man level skirmish game where each solider is a totally unique individual. They bring all the strengths and weaknesses of various people to the game. The game is card driven and action oriented. Sergeants D-Day is played using either 10mm cardboard figures or 10mm miniature figures. Sergeants Miniatures Game uses 20mm miniature figures that come already painted.

This is a great game for new players and younger players. Usually within a turn or two the players already understand the rules.

Rules: Sergeants Scale: 20mm
Period/Genre: WWII GM(s): Michael Bowker
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements: Reading of cards necessary

10:00 : The Battle of Zama 202BC

The Battle of Zama was fought in 202 BC in North Africa and marked the end of the Second Punic War. Will Publius Cornelius Scipio Africanus repeat his triumphant revenge over the Carthaginians? or will Hannibal Barca demonstrate his military genius yet again?

Rules: Command and Colors Ancients Scale: 28mm
Period/Genre: Ancients GM(s): Tom Uhl
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: Maphogs Player Requirements:

11:00 : 7th September 1812 Borodino: The Death Redoubt

A great thorn lies in the way of Napoleon’s endeavor to crush the Russian Army. Will he be able to take the Death Redoubt in a timely manner? Will he commit his most loyal and disciplined troops…The Guard?! You Decide! Come and see if you can change History!

Rules: Modified Shako II Scale: 54mm
Period/Genre: Napoleonic GM(s): Michael Fatovic
Duration: 6 Hours No. of Players: 8-12+
Club or Sponsor: NYWA Player Requirements:

11:00 : Colonial Wars: Zulu Dawn

South Africa, 1879. After the Battle of Isandhlwana, with most of the British already dead, a few survivors (mainly Boers and other locals) try to make it to safety. Will you be one of them? Come play and find out. 25mm skirmish game using the Trench Wars rules modified for Colonial warfare. Scenario inspired by the film “Zulu Dawn.” (Zulus will be “commanded” by the GM.) Novices, children with adults, rules lawyers and GMs looking for revenge welcome. Parent-child teams welcome.

Rules: Trench Wars (modified) Scale: 25mm
Period/Genre: Colonial GM(s): Frank Luberti
Duration: 2 Hours No. of Players: 4-6
Club or Sponsor: New York Wargamers Association Player Requirements:

11:00 : HYW – The Battle of Bauge, March 1421

With Henry V back in England, the army was now commanded by his brother Thomas, 1st Duke of Clarence. He engaged a combined Franco-Scots army at Bauge. Instead of waiting for his entire army to assemble, he attacked with only a portion of troops, leading to a great defeat and his own death. What would have happened if he had waited just a few more hours for his archers to return from foraging?

Rules: Modified Tactica Scale: 28mm
Period/Genre: Medieval GM(s): John Spiess
Duration: 3 Hours No. of Players: 4
Club or Sponsor: NYWA Player Requirements:

13:00 : “A horse, a horse, my kingdom for a horse!”

Fictional battle during the War of Roses. Try your hand at becoming king of England. A few hundred 28mm From Rank figures fight it out. Lots of color, lots of movement, and plenty of action. Not for the faint of heart.

Rules: Home rules Scale: 28mm
Period/Genre: Medieval GM(s): Joe Alexander
Duration: 3 Hours No. of Players: 4
Club or Sponsor: AmblerGamers Player Requirements: none

13:00 : “Clear the village!” – Normandy, France, 1944

After breaking through bocage country, the British are scrambling to organize for the big push. A couple squads of paratroopers are reinforced by a fresh platoon of regular infantry and the assault is on! Organizing from the edge of a small village, the Brits sweep in. They have to clear the area to protect the vital roads in front of them and allow the buildup to continue, but they don’t see any Germans…yet!
For this skirmish battle, the Germans are on the defense and choose to hide their troops or get right in the Brits’ faces. Ultimately outnumbered, they need to be in good position, maneuver smartly, and snuff some Brits!
The British need to move in with determination: the Germans have to be cleared out, but you have to find them first. And when you do, you better start killing them!

Rules: Disposable Heroes/Coffins for 7 Brothers Scale: 28mm
Period/Genre: WWII GM(s): Paul Kramer & Eric Jala
Duration: 3 Hours No. of Players: 4-6
Club or Sponsor: Player Requirements: no rules lawyers!

13:00 : Windsword Egyptian Tomb

During the 1st century AD, a disparate band of adventurers decide to loot an unexplored tomb near Alexandria. But there is a reason the monument has remained untouched for so many years. 8 players; 3D dungeon using Windsword terrain pieces; old style D&D with a twist.

Rules: Modified D&D Scale: 28mm
Period/Genre: Ancients GM(s): Robert Fanelli
Duration: 4 Hours No. of Players: 8
Club or Sponsor: Windsword Player Requirements: None

14:00 : America’s Olde West – Major Dundee Skirmish Action

Fall in behind the Major … until the Apache is killed or taken. Play the exciting new 28mm skirmish action rules for America’s Olde West published by On Military Matters. Refight the battles from the movie classic Major Dundee. Can your band of Yankees, Confederates and Cowboys catch and defeat the Apache Warriors? Games will last approximately 2 Hours. Minis provided. Rules Taught. Just Bring Your Brain. Adults Only.

Rules: Americas’ Olde West Scale: 28mm
Period/Genre: ACW GM(s): Lee Sowers
Duration: 2 Hours No. of Players: 4-6
Club or Sponsor: On Military Matters Player Requirements: Adults Only

14:00 : Battle of Gravelotte: The Prussian Guards Corp Attack on Saint Privat

By 16:50, with the Prussian southern attacks in danger of breaking up, the Prussian Guards Corp opened an attack against the French positions at St. Privat which were commanded by General Canrobert 6th Corp. The French held on for dear life, with deadly fire power the Prussians sustained heavy causalities, but could not be stopped.

Rules: They Died for Glory Scale: 25mm
Period/Genre: Other GM(s): David Waxtel
Duration: 4 Hours No. of Players: 16
Club or Sponsor: NYWA Player Requirements: wear clothing

14:00 : Sergeants in Normandy

Demos of Sergeants D Day and Sergeants Miniatures Game. Sergeants is a man to man level skirmish game where each solider is a totally unique individual. They bring all the strengths and weaknesses of various people to the game. The game is card driven and action oriented. Sergeants D-Day is played using either 10mm cardboard figures or 10mm miniature figures. Sergeants Miniatures Game uses 20mm miniature figures that come already painted.

This is a great game for new players and younger players. Usually within a turn or two the players already understand the rules.

Rules: Sergeants Scale: 20mm
Period/Genre: WWII GM(s): Michael Bowker
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Player Requirements: Reading of cards necessary

14:00 : Smolensk 1941

By early July 1941 the Wehrmacht had completed the encirclement of Soviet forces in the Minsk-Bialystok pocket and prepared to tackle the next objective on the road to Moscow: Smolensk. Guderian’s spearhead has crossed the Dnepr and along with Hoth’s panzergruppe is poised to strike eastward. Can the Red Army finally stop them? Be a German divisional or Soviet corps commander fighting over 4,000 square miles of Mother Russia. Rules will be taught, beginners are welcome.

Rules: KISS Rommel modified Scale: 15mm
Period/Genre: WWII GM(s): John Thomasovich and Sean Thorne
Duration: 3 Hours No. of Players: 10
Club or Sponsor: Player Requirements:

14:00 : The Battle of Bloody Run – July 31, 1763

The Battle of Bloody Run was fought during the height of Pontiac’s War in 1763. In the early morning darkness of July 31, Captain James Dalyell led a surprise attack on the Indian encampment at Sandusky in an attempt to break the siege of Fort Detroit. Pontiac caught word of the attack beforehand and was ready for Dalyell as he and his men crossed Parent’s Creek. It would have been a massacre had it not been for the efforts of Major Robert Rogers and his rangers.

Refight this battle of Pontiac’s War and give us your feedback on the scenario as part of a soon to be published book by Campaign Games.

Rules: Muskets & Tomahawks Scale: 28mm
Period/Genre: 18th Century GM(s): Jameson Proctor and Kimber VanRy
Duration: 3 Hours No. of Players: 4
Club or Sponsor: Metropolitan Wargamers Player Requirements:

15:00 : Battle of Horseshoe Bend

The Native Creek Confederacy in the Mississippi Territory rose up to stop white settlement in the region in 1813. The Native warriors were known as the Red Sticks. Andrew Jackson led an army of militia and allied tribes backed by one unit of regulars to destroy the uprising. After several inconclusive battles Jackson was frustrated and looking to strike a decisive blow. The Red Sticks were dug in behind a stout log wall with the Tallapoosa River guarding their flanks and rear at Horseshoe Bend. Ready for a no quarters battle, they dared Jackson to attack them.

Rules: Regimental Fire and Fury – War of 1812 Scale: 15mm
Period/Genre: Other GM(s): Troy Turner
Duration: 2 Hours No. of Players: 4
Club or Sponsor: Player Requirements:

15:00 : DUST 1947 – Slugfest In The Sand

It’s 1947 and the War is not over…
The Axis and Allies slug it out in Northern Africa. Can the Axis rewrite history and hold Africa, or will history stay the course in this weird-war game? Using a mixture of mighty heroes, fantastic walking robots, and heavily armed troops, forces clash for victory!

Rules: Dust Tactics Scale: 28mm
Period/Genre: Other GM(s): Dave Simpson
Duration: 3 Hours No. of Players: 2-4
Club or Sponsor: Gamers on Games, Youtube Channel Player Requirements: Looking for a Fun Time

16:00 : Gettysburg 2nd Day

Confederates were successful the first day chasing the Union through town. Now it is time to wipe them out! Glory Hallelujah! rules. 3 Confederates and 3-4 union players. Can you save the Union?

Rules: Glory Hallelujah! Scale: 6 mm
Period/Genre: ACW GM(s): Vittorio Magazzeni
Duration: 3 Hours No. of Players: 4 to 7
Club or Sponsor: Tri-state gamers Player Requirements: None

18:00 : Somewhere in the West Country – 1644

It’s 1643 and the old friends, Waller and Hopton, are battling it out across Somerset. As Waller marches towards Bristol, Hopton moves to intercept him north of Bath – what happens when they meet at Pennsylvania?

Rules: For Parliament? Or, the King? Scale: 28mm
Period/Genre: Renaissance GM(s): John Hollier
Duration: 4 Hours No. of Players: 4 – 6
Club or Sponsor: NYWA Player Requirements:

18:00 : Virginia 1 781 Lafayette vs. Cornwallis

After a frustrating campaign in the Carolinas, Cornwallis moved into Virginia.
Washington sent Generals Lafayette and Wayne south to join the southern campaign.
The two armies skirmishes near Green Springs. Historically these two forces never fought again. What if they had. Fight for Liberty or King.

Rules: British are Coming Scale: 25mm
Period/Genre: 18th Century GM(s): Robert Carney
Duration: 5 Hours No. of Players: 4- 8
Club or Sponsor: MAPHOGS Player Requirements: over 14 yrs old

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